Week 1 Community

Community 1: Newcomers who just moved to a city. They’re unfamiliar with the city and want to learn more about the culture and the local lifestyle. They all share the same goal in finding interesting things to do and get to more about the environment of the new city. I’m using New York City as an example. After doing research, I found numerous articles about tips and to do lists for newcomer in New York, there are also meetups with different themes to NYC newcomers such as cultural, architecture/art, food, speed dating, sports related themes. Although each of them might have specific interests in certain topics, the common interest is to fit into this new city and get familiar with surroundings to start the new chapter of their lives. Creating a game for them to “completing tasks” with each other to find out what’s going on in the city, and what are the places to go under certain scenarios could trigger them to start finding the answer and share with each other. The game could also be competitive and keep scores to incentivize players to engage in the game.

Community 2: A group of people who just meet and want to know each other more. This could be beneficial for people who just joined a group. Some examples will be in schools, companies and social gatherings. It might be broad to think that way, but there are so many circumstances where people need ice breaker and get to know the rest of the group. The main goal for designing games for this group is to break down social barriers, create a fun atmosphere, help people relax, motivate people to tackle the tasks, and finally let them/“force them” to get to know each other more. The main goal of the game designed for this group would be related to personal interests, hobbies and habits. It could also just be observant and try to find people’s characteristics. For instances, finding out the person who likes ice-cream, who has a pet, who is wearing black socks. The game can be set to have a limited time and divide all the people into 2 groups to compete based on scores. The game could also have another form: two people could air up and get to know each other within limited time, one player will ask questions and the other will answer and write the answer to each question. When the time is up, the answers will be handed in to the judge. The judge then can start asking questions to all the teams, the first person who raises hand will get one point it he/she answers correctly.

Community 3: Kids who don't like brushing teeth. From my personal experience when I was little and also the research online, I found that at some point, most young children go on strike from tooth-brushing, clamping their jaws shut and refusing to let their parents come near them with the dreaded brush. Or it could be they don't spend enough time brushing their teeth. One of the reasons could be they don't like the sensory feeling and are sensitive to the brush.

So the game that could be designed to benefit this community is to using game to help build interest in brushing teeth. Kids will face a mirror with screens displaying a game. They will have a limited time (2 mins - suggested brushing time) to complete tasks in the game. The trigger will be the motion of moving the toothbrush up and down. And the feedback would be characters on screen go up and down following the movement of the toothbrush.

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